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121. Battlecruiser Prophecy Rebalance - in Player Features and Ideas Discussion [original thread]
It would also be possible, to give the prophecy 5-6 Launcher Hardpoints and 6 Turret Hardpoints. If it keeps the laser cap bonus, it will be a nice tank which could be armed with either launcher or laser turrets, and both ways got no signicant bon...
- by Griffin Omanid - at 2012.08.06 14:21:00
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122. Rogue Drones / Bug Hunters Faction Ships - in Player Features and Ideas Discussion [original thread]
I would like both pirate factions, Roque drones and EOM, for the Gallente/Amarr combination. Mordus Legion would obviously be one good combination for Caldari/Minmatar. Another advantage of roque drones faction could be that they drop something a...
- by Griffin Omanid - at 2012.08.04 08:35:00
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123. Rogue Drones / Bug Hunters Faction Ships - in Player Features and Ideas Discussion [original thread]
Shukuzen Kiraa wrote: Why would the Amarr bonus be for weapons they don't even use? It would be the same like with sanshas ships. The Caldari Skill also boosts laser turrets. I thought of tracking, cause i think that the EOM ships should ge...
- by Griffin Omanid - at 2012.08.03 15:44:00
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124. Rogue Drones / Bug Hunters Faction Ships - in Player Features and Ideas Discussion [original thread]
A Soporific wrote: So, what makes the Logi-Drone line overpowered or especially unique? Are there any simple tweaks that would make it a little more mainstream? I think the problem in your idea is that, a neut and a logistict bonus on one ...
- by Griffin Omanid - at 2012.08.03 10:17:00
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125. Escort Carriers - in Player Features and Ideas Discussion [original thread]
Liafcipe9000 wrote: Omnathious Deninard wrote: We don't need another logistics ship, if a high sec carrier were to be introduced i would say it should be a Attack Carrier, damage tank, no bonus to RR I know what you're saying, but that wou...
- by Griffin Omanid - at 2012.08.03 09:49:00
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126. Rogue Drones / Bug Hunters Faction Ships - in Player Features and Ideas Discussion [original thread]
Hey a new i want more Pirate faction ships thread. You surely got a lot of postiv answers. At least you got mine The Roque drone faction could be equall to guiristas ships, but with lasers and armor tanks, cause I think this support role may be ...
- by Griffin Omanid - at 2012.08.02 07:49:00
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127. Suggestions for new game mechanics/modules, inspired by different games - in Player Features and Ideas Discussion [original thread]
Kakuzo Noud wrote: A Soporific wrote: What problem does the DOT, Debuff, or Virus Attack solve? What does it counter? Does that thing need countering? How would that help make PVP richer? How would that make PVE richer? Solve? nothing. I...
- by Griffin Omanid - at 2012.08.01 13:36:00
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128. New Player Experience - in Player Features and Ideas Discussion [original thread]
I can understand the wish for pvp training, but why won-¦t you use the test server? It is not the main function of the test server, but for basic explonations it-¦s quit usefull. After you learned the basics, either you like pvp and better learn t...
- by Griffin Omanid - at 2012.07.31 14:55:00
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129. Animations; Shield/Armor/Hull - in Player Features and Ideas Discussion [original thread]
When I-¦m not totally wrong your ship already have a disadvantage when the hull gets damaged. I think your ships agillity gets much worse. The rest would be a nice visual thing like the turrets who misses a target. If it would influence neither ...
- by Griffin Omanid - at 2012.07.31 14:46:00
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130. Ship infection - in Player Features and Ideas Discussion [original thread]
Not good idea because everyone would infect his ship before a pvp fight, and then if it survives a fight either parking it in a pos or self distruct. Assuming that everyone who is flying in low sec and 0.0, and search for a pvp fight, can use thi...
- by Griffin Omanid - at 2012.07.30 23:49:00
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131. My Idea On How Destroyers Can Effect Dust 514 - in Player Features and Ideas Discussion [original thread]
Sounds interesting. Can someone who already played dust, can tell something about the orbital strikes?
- by Griffin Omanid - at 2012.07.30 23:42:00
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132. Drone Damage Hardwirings - in Player Features and Ideas Discussion [original thread]
Yeah, would be nice for drone ships or carriers.
- by Griffin Omanid - at 2012.07.30 22:14:00
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133. A second tier destroyer? - in Player Features and Ideas Discussion [original thread]
DrysonBennington wrote: Having a Heavy Destroyer is a must. ... What a good way to clean Jita up Eh? You seem to be just another troll. But if you are not, try to think about balancing. This thing would have more dps then any cruiser, bu...
- by Griffin Omanid - at 2012.07.30 22:07:00
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134. iteron - in Player Features and Ideas Discussion [original thread]
I also think mining is boring, but I trained it for corp-operations and for some level 3 storyline missions, where you need to mine 6000 m-¦ Omber, its quit usefull.
- by Griffin Omanid - at 2012.07.30 21:23:00
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135. A second tier destroyer? - in Player Features and Ideas Discussion [original thread]
Hiyora Akachi wrote: I think they mentioned some more destroyer hulls in the Winter expansion? Yeah, for Amarr and Gallente, primary armed with drones, and for Caldari and Minmatar primary armed with missiles. See dev Blog -Winter Balance ....
- by Griffin Omanid - at 2012.07.30 20:13:00
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136. iteron - in Player Features and Ideas Discussion [original thread]
Oh, young one. First thing to learn is to never mine in a Hauler. Use a Mining Frigate or a Destroyer in the begining, and skill as fast as possible a Miningbarge. I think it was 2-3 weeks for mining barges.
- by Griffin Omanid - at 2012.07.30 20:04:00
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137. Why do my drones mine in RED - in Player Features and Ideas Discussion [original thread]
Let-¦s recap: Green means: "inactive, just flying around your ship": Can be done by all drones, should stay so. Yellow means: "flying to a set place, mostly hangar, but also suround target without shooting": Also done by all drones. Red means: "...
- by Griffin Omanid - at 2012.07.30 17:27:00
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138. Role Fever? - in Player Features and Ideas Discussion [original thread]
Mechael wrote: This is why this sort of thing should be class based (frig, cruiser, destroyer, etc) and not hull based. Destroyers should pretty much always beat frigates, just like cruisers should pretty much always beat destroyers. It's a c...
- by Griffin Omanid - at 2012.07.30 17:12:00
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139. Set repairer to automatically kick in at X% armor - in Player Features and Ideas Discussion [original thread]
Yeah, you really should get used to manage your moduls, otherwise rats would get really boring, and in pvp these modul scripts would become influencing. The only thing which would be quit usefull would be a Hardener-Activation key/script, which a...
- by Griffin Omanid - at 2012.07.30 16:32:00
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140. The ability to Buy & Sell Kill Rights on Market or Contracts. - in Player Features and Ideas Discussion [original thread]
Ok you can still create gank alts. But i guess a char older then 3 month will surely be further played. But okay a gank alt needs 1 month skill time, and there is still the possibility that it prescribes after a month. It is just, one month after...
- by Griffin Omanid - at 2012.07.27 17:43:00
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